Color Identity: R, G, W

Prerequisites

  1.  
    Marath, Will of the Wild
    Marath
    in the command zone.
  2.  
    Worldfire
    Worldfire
    in hand.
  3. ({9} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   plus enough mana to pay for commander tax, if applicable available.

Steps

  1. Cast
    Worldfire
    Worldfire
    by paying ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast
    Marath, Will of the Wild
    Marath
    from the command zone by paying ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   and commander tax, if applicable, causing
    Marath, Will of the Wild
    Marath
    to enter the battlefield with a +1/+1 counter on it for each mana spent to cast it.
  3. Activate
    Marath, Will of the Wild
    Marath
    by paying ({1} magic symbol)   and removing a +1/+1 counter from it, dealing 1 damage to any opponent.
  4. The opponent loses the game due to having zero or less life.
  5. Repeat from step 3 for each remaining opponent.

Results

  1. Each opponent loses the game.
  2. Exile all cards in all hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss.

Metadata

  1. In 4 decks according to EDHREC.
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